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898 days ago
prototyping sketches wireframes
Wireframes are dead, long live rapid prototyping
Wireframes, your time is up. You’ve served your purpose. You’ve brought order where there was once chaos and provided gainful employment for thousands of UX designers, but I’m afraid now it’s time for you to go to the big recycling bin in the sky.
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898 days ago
prototyping sketches user experience wireframing
7 Myths About Paper Prototyping
When given a pencil and paper, most people (myself included) will tend to doodle words rather than draw pictures. Art was never my subject at school, so when I see wonderful, artistic renditions of user interfaces, I tend to feel somewhat humble.
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914 days ago
sketches user experience wireframing
Sketching to Communicate
..In UX workshops early on in a project’s life, sketching is a useful and efficient way to convey and record ideas. It’s disposable and inexpensive, but needn’t look amateur.
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930 days ago
sketches user experience wireframing
Product Design by Sketching User experience – Bill Buxton
In this lecture at the Delft University of Technology, Bill Buxton (Principal researcher at Microsoft Research) talks about the importance of “sketching”, in all of its different forms, within a design process.
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934 days ago
prototype sketches wireframing
How To Prototype And Influence People
The goal of a prototype is to sketch an idea and to inspire participation: you are creating a narrative.
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947 days ago
sketches user experience wireframing
UX 101: The Wireframe
A staple of user experience work, a wireframe is a skeleton of a page. It shows the priority and the organization of things on the screen and how users will get to other parts of the site.
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948 days ago
sketches tips tools wireframing
Wireframing: Tips, Tools, and Techniques (Pt 2)
Like with wireframing tools, there hasn’t been much consensus on wireframing technique. There are lots of different approaches which range from quick and dirty 30 second thumbnail sketches, to Hi-Fi wireframes using Illustrator, to creating wireframe mockups in HTML.
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960 days ago
sketches tips tools wireframing
Wireframing: Tips, Tools, and Techniques (Pt 1)
Wireframes are an indispensable part of the website creation process. They provide a quick and easy means of communicating aspects of the site, ranging from information architecture to page layout, and they allow everyone involved to consider and, hopefully, agree upon all the fundamental aspects of the design.
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961 days ago
sketches user experience wireframing
The Future of Wireframes
As we move into the next decade of web design, it’s time for us to reevaluate our understanding of wireframes—a tried and tested user experience staple.
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994 days ago
sketches user experience wireframing
Shades of Grey: Thoughts on Sketching
Wireframes are representations of a design made before final specifications exist, which is problematic because in comparison to sketches they are higher fidelity representations of design.
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996 days ago
sketches user experience wireframing
DMI London 2010 Sketches
DMI London 2010 sketches by Jono Hey
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1031 days ago
sketches user experience wireframing
Using Sketchboards to design great User Interfaces quickly
We’re always on the lookout for new ways of doing things better and faster at Box UK. One area of change that we’re particularly excited about involves our User Experience (UX) design process.