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		<title>My 2 Cents on Selling User Experience</title>
		<link>http://buxmarks.com/2010/08/12/my-2-cents-on-selling-user-experience/</link>
		<comments>http://buxmarks.com/2010/08/12/my-2-cents-on-selling-user-experience/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 13:47:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.buxmarks.com/?p=171</guid>
		<description><![CDATA[Over the past couple of months a handful of our clients have been interested in learning more about our creative process and how user experience affects the culture of our organization. So along the way I have compiled a deck of slides and thoughts on what user experience means to Clarity.]]></description>
			<content:encoded><![CDATA[<p>Over the past couple of months a handful of our clients have been interested in learning more about our creative process and how user experience affects the culture of our organization.  So along the way I have compiled a deck of slides and thoughts on what user experience means to Clarity.  </p>
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		<title>11 Principles of Interaction Design</title>
		<link>http://buxmarks.com/2010/07/23/11-principles-of-interaction-design/</link>
		<comments>http://buxmarks.com/2010/07/23/11-principles-of-interaction-design/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 14:58:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.buxmarks.com/?p=154</guid>
		<description><![CDATA[The following short presentation was put together for our fortnightly ux meetups at Redweb. It covers 11 principles of Interaction Design. It’s not intended as an exhaustive list, simply an introduction to the subject.]]></description>
			<content:encoded><![CDATA[<p>The following short presentation was put together for our fortnightly ux meetups at Redweb. It covers 11 principles of Interaction Design. It’s not intended as an exhaustive list, simply an introduction to the subject.</p>
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		<title>A lovely take on the Product Manual (hint: make it interactive)</title>
		<link>http://buxmarks.com/2010/07/22/a-lovely-take-on-the-product-manual-hint-make-it-interactive/</link>
		<comments>http://buxmarks.com/2010/07/22/a-lovely-take-on-the-product-manual-hint-make-it-interactive/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 10:05:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[media]]></category>
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		<guid isPermaLink="false">http://www.buxmarks.com/?p=148</guid>
		<description><![CDATA[One could argue that “No Manual” needed is the pinnacle of product design but if you’re going to make a “manual” you could do far worse than this. So much nicer to help people experience your product in order to learn rather than just telling them how it works. Just lovely.]]></description>
			<content:encoded><![CDATA[<p>One could argue that “No Manual” needed is the pinnacle of product design but if you’re going to make a “manual” you could do far worse than this. So much nicer to help people experience your product in order to learn rather than just telling them how it works. Just lovely.</p>
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		<title>Aza Raskin &#8211; Designing in the Open</title>
		<link>http://buxmarks.com/2010/07/21/aza-raskin-designing-in-the-open/</link>
		<comments>http://buxmarks.com/2010/07/21/aza-raskin-designing-in-the-open/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 12:01:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[design]]></category>
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		<guid isPermaLink="false">http://www.buxmarks.com/?p=145</guid>
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		<title>Interview: Bill Scott &#8211; Director of User Experience Engineering at Netflix</title>
		<link>http://buxmarks.com/2010/04/27/interview-bill-scott-director-of-user-experience-engineering-at-netflix/</link>
		<comments>http://buxmarks.com/2010/04/27/interview-bill-scott-director-of-user-experience-engineering-at-netflix/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 10:18:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.buxmarks.com/?p=129</guid>
		<description><![CDATA[]]></description>
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		<title>XD Inspire: Transforming The Magazine Experience With Wired</title>
		<link>http://buxmarks.com/2010/03/09/xd-inspire-transforming-the-magazine-experience-with-wired/</link>
		<comments>http://buxmarks.com/2010/03/09/xd-inspire-transforming-the-magazine-experience-with-wired/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 11:13:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.buxmarks.com/?p=113</guid>
		<description><![CDATA[Adobe and WIRED magazine introduce a new digital magazine concept that provides an immersive, interactive content experience for readers and innovative possibilities for advertisers.]]></description>
			<content:encoded><![CDATA[<p>Adobe and WIRED magazine introduce a new digital magazine concept that provides an immersive, interactive content experience for readers and innovative possibilities for advertisers.</p>
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		<title>Usability, User Experience and the Internet in the 21st Century</title>
		<link>http://buxmarks.com/2010/03/06/usability-user-experience-and-the-internet-in-the-21st-century/</link>
		<comments>http://buxmarks.com/2010/03/06/usability-user-experience-and-the-internet-in-the-21st-century/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 11:11:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[links]]></category>
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		<category><![CDATA[usability]]></category>
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		<guid isPermaLink="false">http://www.buxmarks.com/?p=100</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Don Norman at UX Week 2008 &#124; Adaptive Path</title>
		<link>http://buxmarks.com/2010/03/06/don-norman-at-ux-week-2008-adaptive-path/</link>
		<comments>http://buxmarks.com/2010/03/06/don-norman-at-ux-week-2008-adaptive-path/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 10:53:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[don norman]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.buxmarks.com/?p=96</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<title>Modeling User Experiences</title>
		<link>http://buxmarks.com/2010/03/05/modeling-user-experiences/</link>
		<comments>http://buxmarks.com/2010/03/05/modeling-user-experiences/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 12:33:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.buxmarks.com/?p=72</guid>
		<description><![CDATA[Modeling the Mobile User Experience by Bryan Rieger goes into explaining the parallels between animation (stop motion, 3D, claymation, etc) in the film and video industry and interaction design in the mobile industry.]]></description>
			<content:encoded><![CDATA[<p>Modeling the Mobile User Experience  by Bryan Rieger goes into explaining the parallels between animation (stop motion, 3D, claymation, etc) in the film and video industry and interaction design in the mobile industry.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Don Norman on 3 ways good design makes you happy</title>
		<link>http://buxmarks.com/2010/03/01/don-norman-on-3-ways-good-design-makes-you-happy/</link>
		<comments>http://buxmarks.com/2010/03/01/don-norman-on-3-ways-good-design-makes-you-happy/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 16:05:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://www.buxmarks.com/?p=14</guid>
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