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	<title>Buxmarks &#187; interaction design</title>
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	<link>http://buxmarks.com</link>
	<description>User Experience Bookmarks and Resources</description>
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		<title>The Future of User Interaction</title>
		<link>http://buxmarks.com/2011/01/05/the-future-of-user-interaction/</link>
		<comments>http://buxmarks.com/2011/01/05/the-future-of-user-interaction/#comments</comments>
		<pubDate>Wed, 05 Jan 2011 14:51:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[future]]></category>
		<category><![CDATA[interaction design]]></category>

		<guid isPermaLink="false">http://www.buxmarks.com/?p=767</guid>
		<description><![CDATA[To stay ahead of the curve when it comes to user research and UX design, we must keep in mind the new technologies that are currently under development and could influence the fundamental ways in which people interact with the products we design and develop.]]></description>
			<content:encoded><![CDATA[<p>To stay ahead of the curve when it comes to user research and UX design, we must keep in mind the new technologies that are currently under development and could influence the fundamental ways in which people interact with the products we design and develop.</p>
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		<title>Interaction Design</title>
		<link>http://buxmarks.com/2010/12/16/interaction-design/</link>
		<comments>http://buxmarks.com/2010/12/16/interaction-design/#comments</comments>
		<pubDate>Thu, 16 Dec 2010 16:35:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[definition]]></category>
		<category><![CDATA[interaction design]]></category>

		<guid isPermaLink="false">http://www.buxmarks.com/?p=692</guid>
		<description><![CDATA[&#8220;Interaction Design&#8221; refers to the shaping of interactive products and services with a specific focus on their use.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Interaction Design&#8221; refers to the shaping of interactive products and services with a specific focus on their use.</p>
]]></content:encoded>
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		<title>The Art &amp; Science of Seductive Interactions</title>
		<link>http://buxmarks.com/2010/12/15/the-art-science-of-seductive-interactions/</link>
		<comments>http://buxmarks.com/2010/12/15/the-art-science-of-seductive-interactions/#comments</comments>
		<pubDate>Wed, 15 Dec 2010 18:12:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[resources]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[presentation]]></category>

		<guid isPermaLink="false">http://www.buxmarks.com/?p=682</guid>
		<description><![CDATA[A presentation by Stephen Anderson]]></description>
			<content:encoded><![CDATA[<p>A presentation by Stephen Anderson</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Persuasive purchase behaviour – Understanding the power of the Goldilocks Effect</title>
		<link>http://buxmarks.com/2010/10/25/persuasive-purchase-behaviour-%e2%80%93-understanding-the-power-of-the-goldilocks-effect/</link>
		<comments>http://buxmarks.com/2010/10/25/persuasive-purchase-behaviour-%e2%80%93-understanding-the-power-of-the-goldilocks-effect/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 09:05:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[behaviour]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[patterns]]></category>
		<category><![CDATA[pricing]]></category>
		<category><![CDATA[ui]]></category>

		<guid isPermaLink="false">http://www.buxmarks.com/?p=495</guid>
		<description><![CDATA[Persuading people to commit to a transaction online can be achieved by applying any number of psychological techniques. And although the term ‘persuasion’ may, at times, been seen to have certain negative connotations there are plenty of ways in which we can encourage behaviour through a well designed interface without resorting to deception or the [...]]]></description>
			<content:encoded><![CDATA[<p>Persuading people to commit to a transaction online can be achieved by applying any number of psychological techniques. And although the term ‘persuasion’ may, at times, been seen to have certain negative connotations there are plenty of ways in which we can encourage behaviour through a well designed interface without resorting to deception or the use of ‘dark patterns’.</p>
]]></content:encoded>
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		<title>Understanding the power of the Goldilocks Effect</title>
		<link>http://buxmarks.com/2010/09/28/understanding-the-power-of-the-goldilocks-effect/</link>
		<comments>http://buxmarks.com/2010/09/28/understanding-the-power-of-the-goldilocks-effect/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 12:10:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[persuasion]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[user experience]]></category>

		<guid isPermaLink="false">http://www.buxmarks.com/?p=472</guid>
		<description><![CDATA[I have a passion for design patterns. I like to understand the reasons why certain patterns work and dislike using conventions without knowing why they have become successful.]]></description>
			<content:encoded><![CDATA[<p>I have a passion for design patterns. I like to understand the reasons why certain patterns work and dislike using conventions without knowing why they have become successful.</p>
]]></content:encoded>
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		<title>Essential Interaction Design Essays and Articles</title>
		<link>http://buxmarks.com/2010/09/28/essential-interaction-design-essays-and-articles/</link>
		<comments>http://buxmarks.com/2010/09/28/essential-interaction-design-essays-and-articles/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 10:53:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[resources]]></category>
		<category><![CDATA[interaction design]]></category>

		<guid isPermaLink="false">http://www.buxmarks.com/?p=477</guid>
		<description><![CDATA[A collection of good interaction design articles.]]></description>
			<content:encoded><![CDATA[<p>A collection of good interaction design articles.</p>
]]></content:encoded>
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		<title>11 Principles of Interaction Design explained</title>
		<link>http://buxmarks.com/2010/08/13/11-principles-of-interaction-design-explained/</link>
		<comments>http://buxmarks.com/2010/08/13/11-principles-of-interaction-design-explained/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 10:39:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[links]]></category>
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		<category><![CDATA[interaction design]]></category>
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		<guid isPermaLink="false">http://www.buxmarks.com/?p=179</guid>
		<description><![CDATA[This post isn’t intended to be an exhaustive list of interaction design principles, its merely an introduction to the subject. And I’m definitely not going to attempt to enter the lions den of defining what ‘interaction design’ is, that’s for another day!]]></description>
			<content:encoded><![CDATA[<p>This post isn’t intended to be an exhaustive list of interaction design principles, its merely an introduction to the subject. And I’m definitely not going to attempt to enter the lions den of defining what ‘interaction design’ is, that’s for another day!</p>
]]></content:encoded>
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		<title>11 Principles of Interaction Design</title>
		<link>http://buxmarks.com/2010/07/23/11-principles-of-interaction-design/</link>
		<comments>http://buxmarks.com/2010/07/23/11-principles-of-interaction-design/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 14:58:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[links]]></category>
		<category><![CDATA[interaction design]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[presentation]]></category>

		<guid isPermaLink="false">http://www.buxmarks.com/?p=154</guid>
		<description><![CDATA[The following short presentation was put together for our fortnightly ux meetups at Redweb. It covers 11 principles of Interaction Design. It’s not intended as an exhaustive list, simply an introduction to the subject.]]></description>
			<content:encoded><![CDATA[<p>The following short presentation was put together for our fortnightly ux meetups at Redweb. It covers 11 principles of Interaction Design. It’s not intended as an exhaustive list, simply an introduction to the subject.</p>
]]></content:encoded>
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