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571 days ago
creativity design
Breaking The Design Cycle: Get Creative To Be Creative
“A wise man makes his own decisions, an ignorant man follows public opinion”
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578 days ago
design video
Co-creation through generative design thinking
Co-creation is not just the next new thing in marketing. It is an alternative way of seeing and being in the world.
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599 days ago
design learning
10 Things a Web Designer Should Consider
While this is an old debate and it is clear that we won’t get very far with it, I want to make some statements regarding the things a web designer should consider in order to improve present skills.
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599 days ago
community design
The Strengths and Weaknesses of Social Design
After a bit of digging I’ve been able to uncover some more about Geoff Mulgan’s critique of social design.
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600 days ago
apple design
The Evolution of the Apple Mouse [PICS]
Apple’s product design is legendary in the industry for innovation, inspiration and imagination, but it’s often the more glamorous products such as the MacBooks, iPhones and iPods that get all the attention.
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600 days ago
design
A Motive For Bad Design
Browse around some content sites on the web—magazines, blogs, news sites—and you’ll quickly notice a lot of bad design…
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610 days ago
design user experience
Storytelling in UXD: It’s Not Just for Content, Kids – Part I
A perspective on storytelling in User Experience Design.
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610 days ago
design user experience
Storytelling in UXD: It’s Not Just for Content, Kids – Part II
A perspective on storytelling in User Experience Design.
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614 days ago
design visual hierarchy
Using Power Structure and Gestalt for Visual Hierarchy
Hierarchy in web design is centrally about influencing a user to understand and embrace the principal goals of a website and interact with the material in the ideal order to facilitate a smooth and pleasant experience with the website.
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620 days ago
amazon design presentation
Revealing Design Treasures From The Amazon
Presentation showcasing design tips about Amazon.com
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621 days ago
design user experience
Memory Inception: Three Keys To Creating A Great User Experience For Your Product
Ever read a great book? What do you remember about it? Maybe a few dramatic moments, some wild story twists, and most definitely the ending.
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621 days ago
design usability
Decoupling Usability and Visuals
Design is often seen as a subjective and creative pursuit. I tend to agree, but feel that the more subjective and detached you are from specific strategic goals, the more problems will arise. If there’s any ambiguity regarding how something should be used and how visuals are incorporated to your advantage, you should expect a lot of waste.
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628 days ago
design responsive
Responsive Web Design
Recently, an emergent discipline called “responsive architecture” has begun asking how physical spaces can respond to the presence of people passing through them.
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633 days ago
concept design future
How Can Futures Thinking Amplify Design Thinking?
The business world has been quick to try and implement design thinking in hopes of stimulating sweeping organization change and innovation, only to abandon it and return to old practices when it doesn’t “work.” Is design thinking nothing more than a poorly defined gimmick, or are people just missing the big picture?
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633 days ago
design firefox user experience
Firefox Panorama: Tab Candy Evolved
I am happy to announce that Tab Candy is coming to Firefox 4. Starting today, Tab Candy will be called Firefox Panorama and be available as a feature in Firefox betas. Head to the Firefox 4 feature list, or watch the video below, to learn how to organize your tabs into groups and reclaim your browsing experience from clutter and information overload.
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634 days ago
design user experience
The making of Undercover UX Design
After 200 pages, 50,000 words and over 1000 hours, we’re done. Undercover User Experience Design is now available for pre-order from Amazon UK and Amazon US. It’ll hit the shelves from 17 September on.
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634 days ago
concepts design
Design for the Mind
Is it merely an opinion, or is there something more to it? Breaking design down seems like such an abstract thing.
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635 days ago
design usability
A Design Is Only As Deep As It Is Usable
In this article, I hope to provide a clear demarcation between what is perceived by most to be beautiful in Web design and what is truly beautiful, along with some guiding principles to help designers today create websites whose beauty is not superficial, but rather improves and enhances the user experience.
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635 days ago
design error usability
How To Improve Design Usability: Minimizing Errors Part II
When designing websites and other applications are there ways we can guide users to make correct choices, help them interact with our systems, and generally make our systems more usable? A variety of strategies exist to improve our interface designs and today we’ll talk about 2 of them.
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635 days ago
design error usability
How To Minimize Errors And Create More Usable Websites: Part I
Errors happen. It’s inevitable that any system will fail at times. Often failures are attributed to human error. Most, though are really due to design errors. As designers what can we do to minimize errors and their effects on our sites and in our applications?
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668 days ago
design media presentation
Aza Raskin – Designing in the Open
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805 days ago
design ipad link
iPad Application Design
I held a 6-hour workshop at NSConference in both the UK and USA recently, focusing on software design and user experience. Predictably, an extremely popular topic was the iPad, and how to approach the design of iPad applications.
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810 days ago
design don norman media
Don Norman on 3 ways good design makes you happy