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  • www.ibm.com/developerworks/rational/
    535 days ago
    design requirements user experience

    Saving the task from the tool: Techniques for user experience requirements analysis

    Put simply, most applications are developed to help users solve complex problems. The problem is complex enough; your application should not be a problem in itself.

  • http://blog.kissmetrics.com/
    536 days ago
    a/b testing optimization user experience

    A Beginner’s Guide To A/B Testing: Exceptional Web Copy

    The key to a successful A/B test is consistency and control. You want your data to be as accurate as possible, and that requires careful planning and execution. By following the best practices above, you’ll have a successful A/B test with sound results on which you can base important decisions.

  • http://tripleodeon.com/
    540 days ago
    mobile resolution screen

    First, Understand Your Screen

    As web developers, we will often need to know the screen size of the device we are displaying content on. Perhaps on the server, perhaps on the client, perhaps to be used as a clause in a media query.

  • http://www.measuringusability.com/
    543 days ago
    team user experience ux

    The Growth of UX Organizations

    …What’s interesting is that across all company sizes the median number of UX professionals has increased between 20% and 30% over the last two years.

  • http://www.boxesandarrows.com/
    547 days ago
    complexity design user experience

    Complexity and User Experience

    The best products don’t focus on features, they focus on clarity. Problems should be fixed through simple solutions, something you don’t have to configure, maintain, control. The perfect solution needs to be so simple and transparent you forget it’s even there.

  • http://www.uie.com/
    549 days ago
    prototyping sketching tools wireframes

    Prototyping: Picking the Right Tool

    As I expected, the usual suspects like paper, PowerPoint, Flash, and HTML showed up on the most common tools list. Also, not surprising is that participants used more than one tool. For instance, they might use a combination of paper for sketching and then go into Photoshop and finally HTML…

  • http://richoakley.com/
    549 days ago
    design user experience

    A Crash Course in UX

    User experience is comprised of a) content strategy, b) interaction design and c) visual design, all ruled by a process of user research…

  • http://usabilitygeek.com/
    604 days ago
    design guidelines design principles UX guidelines

    UX Guidelines from Big Companies

    A list of links to different UX guidelines from High Tech companies such as Motorola, Adobe, Apple, Nokia, Samsung, etc

  • http://shortboredsurfer.com/
    611 days ago

    Making a mobile usability testing sled the MacGyver way

    …Unobtrusive for the person using it – this isn’t easy by any means but I wanted to try and stay out of the way as much as possible, meaning the sled and camera had to be small, lightweight (light enough to hold in one hand) and have minimal impact on the participants field of vision…

  • http://goodexperience.com/
    611 days ago
    customer experience user experience

    Customer experience problems: what WE see vs. what YOU see

    …This is a brilliant encapsulation of what’s wrong with so many companies’ customer experiences: what the company sees is different from what the customer sees….

  • http://uxdesign.smashingmagazine.com/
    623 days ago
    desgin interaction user interface

    Interaction Design Tactics For Visual Designers

    Consider the brand of the website. The brand is a reflection not only of the aesthetic but of the experience. If a website is gorgeous, but its beauty makes completing a transaction impossible, then the website (and brand) will ultimately fail.

  • http://blog.usabilla.com/
    624 days ago
    design testing

    Test everything you got, regardless of its polish or fidelity

    …Should it be clickable (really clickable, i.e., working code) or a mocked up experience created using Axure, Powerpoint, Fireworks or any other tool?

  • http://www.usabilitypost.com/
    625 days ago
    coder debate designer

    Should Web Designers Code?

    …People aren’t simply “designers” or “developers”, these are just masks that we place on them to help us organize our environment, masks that we’re often too eager to wear ourselves too…

  • http://intenseminimalism.com/
    625 days ago
    coder debate designer

    The “designers should code” bullshit and a not so new idea

    It’s really easy to simplify things and make bold assertions like “designers should code”. As constantly happens, it’s more complicated than that. I will reject that assertion, and I’ll propose what isn’t really a proposal, but an acknowledgment of what’s already done for the best projects out there.

  • http://andyrutledge.com/
    625 days ago
    coder debate designer

    Web Design is Product Design

    A designer who does not write markup and css is not designing for the web, but drawing pictures…

  • http://ignorethecode.net/
    626 days ago
    design user experience user interface

    Realism in UI Design

    …Graphical user interfaces are full of symbols. Symbols need to be reduced to their essence. This helps avoid cluttering the user interface with meaningless distractions, and makes it easier for people to «read» the symbol and figure out the meaning of an interface element…

  • http://webstandardssherpa.com/
    626 days ago
    content design hierarchy

    Designing for Content: Creating a Message Hierarchy

    …When we greet users with succinct messages—organized in a defined hierarchy—we pique their interest through immersive experiences that keep them learning…

  • http://www.fastcodesign.com/
    626 days ago
    customer value

    What’s The Value Of A New Customer?

    These handy-dandy equations give you a ballpark estimate of how much to spend on acquiring a new customer. But they don’t tell you how to spend that money — and that’s where things get interesting.

  • http://www.futuresimple.com/
    627 days ago
    business concept ideas

    Where Are All The Good Business Ideas?

    Opportunity recognition is important for both startups and mature businesses. New business is the life’s blood of any company. Due to the fast pace of change in today’s business climate, if you are not constantly innovating you are falling behind.

  • http://www.netmagazine.com/
    627 days ago
    design personas

    Personas as a site design tool

    Carefully devising your personas involves embracing the nitty gritty. It’s true that personas should not be based on actual people, but represent a product’s archetypal users and their hypothetical behaviour and goals.

  • http://stackoverflow.com/
    627 days ago
    debate design developers

    Why is good UI design so hard for some Developers?

    Some of us just have a hard time with the softer aspects of UI design (myself especially). Are “back-end coders” doomed to only design business logic and data layers? Is there something we can do to retrain our brain to be more effective at designing pleasing and useful presentation layers?…

  • http://www.uxmatters.com/
    627 days ago
    design software development user experience

    The Integration of User Experience into Software Development

    Ideally, UX professionals should be involved in the entire software development lifecycle…

  • http://blogs.hbr.org/
    632 days ago
    concept management

    The Art of Asking Questions

    Asking questions effectively is a major underlying part of a manager’s job — which suggests that it might be worth giving this skill a little more focus.

  • http://www.uxbooth.com/
    633 days ago
    personas user research

    Personas: Putting the Focus Back on the User

    In the art that user experience has become, we talk a lot about not letting our client’s personal preferences get in the way of what would be best for the user. Yet no matter how often we remind our clients and teams of this throughout the design process, we still find that users are unpredictable, and some changes need to be made post-launch to reflect how they actually use the product.

  • http://www.ryandc.co.uk/
    633 days ago
    design rant user experience

    UX is not a skill, it’s part of design.

    User Experience, or ‘UX’ as it’s commonly shortened to, is how a person uses and experiences an interface. This is just part of design. Whether it’s designing a website, application or a physical product, the user experience should be the sole motivator for direction and decisions.

  • http://www.boxesandarrows.com/
    633 days ago
    target users user research

    Are your users S.T.U.P.I.D?

    It is an honest question: how smart are your users? The answer may surprise you: it doesn’t matter. They can be geniuses or morons, but if you don’t engage their intelligence, you can’t depend on their brain power.

  • http://www.core77.com/
    633 days ago
    concept

    Act First, Do the Research Later

    Think before acting. Sounds right, doesn’t it? Think before starting to design. Yup. Do some research, learn more about the requirements, the people, the activities. Then design. It all makes sense.

  • http://designreviver.com/
    633 days ago
    elements user experience design user interface

    Modal Windows – Good Practice or Just Glorified Pop Ups?

    As web design matures, so do the tools used for web pages. As with any industry there are standards that are widely accepted and used. There are also trends that become popular over time. Modal boxes have recently become a popular tool for Internet marketing websites…

  • http://shortboredsurfer.com/
    669 days ago
    ecommerce little details strategy ux

    The Devil is in the Detail – what does a default state say about you?

    Last week I commented on Michael Wilson’s post about ‘sort by default’ as an option when customising search results or product listings. I shared my personal experience with a recent client and thought it was worth sharing here too…

  • http://uxmatters.com/
    696 days ago
    readability usability user testing

    Reliability and Dependability in Usability Testing

    Usability testing is a form of user research, in so far as it allows you to make conclusions about a large population based on observations of a small sample of that population. Essentially, we try to assess our products’ suitability for our marketplace—as well as its usability for the population of interest—by testing it with a group of typical users.

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