December 20, 2010
MIT Usability Guidelines
December 19, 2010
Design it. Get your hands dirty. Make sketches, push pixels, build prototypes and create experiences. Just do it. Forget your title…
sketches user experience wireframing
..In UX workshops early on in a project’s life, sketching is a useful and efficient way to convey and record ideas. It’s disposable and inexpensive, but needn’t look amateur.
…there are plenty of ways we can build up our confidence so that we may show ourselves off as professionals and to our full potential.
December 17, 2010
ios media queries
Although not a new phenomenon, media queries seem to be getting a lot attention online recently and for the right reasons too – it’s great to be able to adapt a design with just a few lines of CSS – but many people are relying only on them to create an iPhone-specific version of their website…
Design is the art of gradually applying constraints until only one solution remains. To get there usually takes me a few iterations. Here’s how it typically goes…
Freemium business models seem to be gaining in popularity and rapidly becoming a dominant factor in the success of Web startups
form registration user
…By minimizing the friction associated with signing up for a new account and making it easy for people to bring their friends with them, we’ve seen that people are more likely to complete the sign up process, stay on sites longer, share more content, and come back more often….
December 16, 2010
definition interaction design
“Interaction Design” refers to the shaping of interactive products and services with a specific focus on their use.
front-end optimization performance speed
…So the front-end matters and this is where the time is spent. For best ROI this is where you should be focusing – improving the front-end performance.
design guidelines styleguide
What Is a Styleguide? Documents that explain how a brand is constructed, often using examples of how to use—and how not to use—the various brand assets they’ve created.
December 15, 2010
best practices mobile web applications
Best practices for mobile web application released by W3C
interaction design presentation
A presentation by Stephen Anderson
This month Jon Kolko’s newest book ‘Exposing the Magic of Design’ will be released. It focuses on design synthesis: a way of thinking about complicated, multifaceted problems of this scale with a repeatable degree of success…
…the goal here is get you acquainted with some techniques for optimizing on mobile, particularly for higher-end smart phones or devices running iOS, Android, and even webOS.
December 14, 2010
…Putting each function to the test using personas before letting it in the door is very helpful. Then giving features relative priority using the number and importance of personas who are using them helps guides the overall application or site’s design priorities…
documentation specifications user experience
Many people don’t see the importance of gathering the necessary explanatory documents that define what you did all throughout your project development…
applications mobile web
If you don’t live in a cave you’ve probably noticed that there is presently a really a big mobile boom. So it should also be no surprise that a lot of frameworks are popping up to fill this field and make mobile coding less painful.
user friendly wordpress
Creating online experiences requires us to communicate both effectively and efficiently. Standing in our way, though, are plenty of deterrents (screen resolutions, rendering engines, media platforms, plugins, etc.), each of which is dealt with a thorough understanding of our craft. But while some factors are obviously under our control, plenty of others are not.
Sketchbooks are not about being a good artist, they’re about being a good thinker. – Jason Santa Maria
December 13, 2010
The ideal application doesn’t exist yet, however, so until it does it’s maybe not such a bad idea to investigate ways to optimize our workflow.
December 10, 2010
product design user experience
What did your customer remember after using your product? Will they share their memories with others? Designing great products for people means ensuring three kinds of memorable moments to happen.
December 9, 2010
application iphone tips
Extraordinary design is key to getting the attention of users and of Apple, so if an app exudes a stench of mediocrity, Apple won’t feature it and app shoppers probably won’t download it (even if they do, they won’t share it with others).
deliverables user experience
The things that make for a powerful diagram—legibility, relevance, actionability—are the same things that make for a good deliverable. Like diagrams, simplicity in deliverables is paramount.
Conventional wisdom holds that the true measure of your product success is in how well it meets your business and marketing objectives. But what about the third objective—user experience? By Larry Marine and Sean Van Tyne
advertising marketing user experience
A second blog post by Peter Merholz explaining the initial rant about Ad agencies.
advertising marketing user experience
The Pernicious Effects of Advertising and Marketing Agencies Trying To Deliver User Experience Design
…The thing is, these agencies do not come at user experience from an honest place. Ad agencies, in particular, function on a set of precepts of that runs wholly contrary to good user experience practice…
Be good at something. It makes you valuable. Have something to bring to the table, because that will make you more welcome. – Randy Pausch
December 8, 2010
css golden ratio html
Drew Neil spins himself like a Christmas top to bring us HTML and CSS spirals, with a golden proportioned twist. Throw in some RGBA transparency and you’ll soon be throwing shapes at the office party.
Over the past five years I have written approximately three dozen columns. What has been learned? What will come? Obviously it is time for reflection.