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http://www.usabilitycounts.com/
801 days ago
user experience designer
Six Things Misunderstood About User Experience Designers
I’ve worked in this field for a very long time, yet explaining how User Experience works to my parents is one of the most frustrating conversations I always have.
They consistently get asked by friends what their sons do. My brother is easy, he owns a bowling pro shop. Me, not so.
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http://www.smashingmagazine.com/
802 days ago
design user experience
Why User Experience Cannot Be Designed
A lot of designers seem to be talking about user experience (UX) these days. We’re supposed to delight our users, even provide them with magic, so that they love our websites, apps and start-ups. User experience is a very blurry concept.
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http://www.useit.com/
802 days ago
design elements
Can Hated Design Elements Be Made to Work?
Once users reject a design technique due to repeated bad experiences it’s almost impossible to use it for good because people will avoid it every time.
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http://spyrestudios.com/
802 days ago
tips usability web design
The Ultimate 20 Usability Tips for Your Website
Usability is ridiculously important to your website. It doesn’t matter how cool your website looks or how amazing your content is if visitors can’t quickly, easily, and enjoyably access and use it. Many of them will eventually just give up and look elsewhere.
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http://baymard.com/
802 days ago
testing usability user research
Form Field Usability: Avoid Multi-Column Layouts
When conducting user research on checkout usability we made an interesting observation in regards to form fields arranged in multiple columns.
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http://www.adaptivepath.com/
802 days ago
design user experience
Let’s Get Physical. UX Beyond the Screen
One thing I love about UX designers is our diversity of backgrounds. We tend to be refugees from other disciplines…
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http://punchcut.com/
802 days ago
device user interface design
Design For Multi-Device UI
Mobile technologies have diversified the scope of the human experience, and spread it over multiple devices. To reach people where they are, companies work with Punchcut to extend value across channels and distribute experiences across devices.
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http://37signals.com/
802 days ago
designer user interface
What to look for in a UI designer
UI designer requirements checklist.
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http://www.attackofdesign.com/
802 days ago
case study realign redesign
Redesigning vs Realigning: A Case Study
Cameron Moll famously stated that “good designers redesign, great designers realign“. But what does that mean exactly? To get a better understanding of the term, here’s a real-life example.
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http://www.getfinch.com/
806 days ago
design desirability user experience
UX is 90% Desirability
It is hard to say what truly makes something desirable because the answer is: It depends.
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http://www.uxmatters.com/
806 days ago
design users
The Dangers of Design by User
Users often have some difficulty being objective and thinking outside the box when it comes to factors that affect their own lives on a day-to-day basis.
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http://www.uie.com/
806 days ago
apple iphone ux design
iPhone App Design: When an Awkward Interface Makes Sense
Still, the underlying idea of confirmation screens is sound: good interfaces make you work just a little bit harder to do something you might otherwise regret later.
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http://www.uxmatters.com/
807 days ago
children design user experience
Approaches to User Research When Designing for Children
Similar to any other design project that follows a user-centered approach, UX design projects for children also require a thorough knowledge of your audience.
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http://www.scrumalliance.org/
808 days ago
agile design user experience
Agile User Interface Design and Information Architecture From the Trenches
…To date, I would say that of all the disciplines in creating software and especially web sites, UX people are the slowest and most resistant to adopting Agile principles and practices.
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http://www.mauronewmedia.com/
808 days ago
game interaction ux design
Why Angry Birds is so successful and popular: a cognitive teardown of the user experience
Great article about the popular Angry Birds and the user experience decisions.
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http://www.smashingmagazine.com/
810 days ago
design user experience ux design
Lean UX: Getting Out Of The Deliverables Business
User experience design for the Web (and its siblings, interaction design, UI design, et al) has traditionally been a deliverables-based practice. Wireframes, site maps, flow diagrams, content inventories, taxonomies, mockups and the ever-sacred specifications document (aka “The Spec”) helped define the practice in its infancy.
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http://www.zurb.com/
810 days ago
sketching user experience wireframe
Why Wireframe?
Recently, we found ourselves explaining why we wireframe, and what it brings to the project: clarity of purpose, a streamlined set of features, and a focused, compelling way to communicate with users.
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http://www.andyrutledge.com/
810 days ago
design education user experience
The UX Design Education Scam
If you emerge from university today with a web design degree, chances are rather slim that you’re employable as a user experience (UX) or web designer. Maybe you learned a lot of stuff; it’s just probably the wrong stuff. Congratulations, you’ve been defrauded. Hope it didn’t cost you or your parents too much.
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http://www.zurb.com/
810 days ago
design roadblocks website
6 Tips for Avoiding Website Roadblocks
We’ve discussed different personality types and soliciting feedback, but how do we deal with the bigger issues designers face when launching a web project?
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http://www.foolproof.co.uk/
815 days ago
design speed user experience
Lean UX: The UX you wish you were doing
Deliverables help us build commodities and describe solutions and actually, they can be pretty handy to work backwards from when we’re selling into a client.
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http://sixrevisions.com/
816 days ago
conversion design user experience
Anatomy of an Effective Product Page Design
The goal of any new e-commerce website appears to be to challenge (and be better than) Amazon.com. The well informed among us would say this is an impossible task and anyone suggesting different is overly ambitious or crazy.
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http://www.attackofdesign.com/
818 days ago
sketching user experience wireframes
The Great Wireframe Debate
…One of the most common points was that wireframes are a valuable part of an agency’s design process and help kick off the project, get it approved by the director, get client sign off…
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http://punchcut.com/
820 days ago
design user experience user interface
UI Innovation: It’s Not Just About Features
Technology is a catalyst for new possibilities, but as digital designers we must evaluate how those new possibilities can add value to a user’s experience, not detract from it.
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http://www.uxforthemasses.com/
821 days ago
review testing usability
A guide to carrying out usability reviews
Usability reviews are a structured means of examining the usability of an interactive system by evaluating it against a set of recognized usability best practice principles.
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http://www.zurb.com/
822 days ago
design sketching user experience
Sketching to Break the Ice
Great product is never the product of a lone genius, but rather the collective wisdom of a motivated team with a shared vision. Sketching is the best way to codify that vision and strengthen your team.
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http://37signals.com/
823 days ago
design mobile user interface
Design Decisions: Basecamp mobile UI
With the launch of Basecamp Mobile just a couple of weeks behind us, we wanted to take a look back at some of the design decisions we made along the way.
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http://darcyclarke.me/
824 days ago
design usability user experience
UX: Even the best can get it wrong
The key areas, or “pillars”, of User Experience are: User Interface, Interaction Design and Usability. These three areas work together to create a good or bad User Experience.
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http://www.ualberta.ca/
829 days ago
creativity paper resource
The cognitive neuroscience of creativity
A great start point in understanding creativity and analyzing the creations.
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http://www.whatmakesthemclick.net/
829 days ago
concept creativity
There Are 4 Types Of Creativity
Creativity can be either emotionally or cognitively based, and it can also be spontaneous or deliberate. That gives you the four quadrants.
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http://www.fastcodesign.com/
829 days ago
design user experience
User-Led Innovation Can’t Create Breakthroughs; Just Ask Apple and Ikea
The user is king. It’s a phrase that’s repeated over and over again as a mantra: Companies must become user-centric.