November 30, 2010
fundamentals user experience user interface
Do you always design with 1024 X 768 in mind and are targeting designers? This post shows why you might be best ignoring those two altogether.
call to action optimization performance
In this post I will list some of the most important paths a designer should embrace when designing a user interface or optimizing one.
November 29, 2010
prototype sketches wireframing
The goal of a prototype is to sketch an idea and to inspire participation: you are creating a narrative.
People everywhere are consuming more and more wireless bandwidth to manage a wider variety of tasks. Evidence shows that the mobile phone is becoming indispensable to us: more people are paying for apps, and they’re more willing to trade privacy for benefits.
principles product social
Social products are an interesting bird. For even the most experienced product designer, social products prove an elusive lover.
Traditionally what designers lack in knowledge, they make up for in craft skills. Whether it be sketching, modeling, detailing or rendering, designers take an inordinate amount of pride in honing key techniques over many years. Unfortunately many of these very skills have limited use in the new design domains.
As soon as we think, we have mastered one web technology, a new better, expanded, and more flexible version or technology releases that switches the demand of the market to it, making you start learning the new technology as if you have never known it before.
November 28, 2010
customer experience e-commerce
One of the greatest barriers in e-commerce is that the customer never gets to try out the product before buying it, as opposed to shopping in a physical store.
November 24, 2010
Web-based applications present usability challenges we don’t often see in other types of designs. These challenges need to be top-of-mind as the design team creates, updates, and maintains the application.
Some details regarding presentations and speeches on-stage shared by David Armano
November 23, 2010
The journey begins by letting go of control, and becoming flexible.
heuristic evaluation usability
These are ten general principles for user interface design. They are called “heuristics” because they are more in the nature of rules of thumb than specific usability guidelines.
heuristic evaluation usability
Heuristic evaluation involves having a small set of evaluators examine the interface and judge its compliance with recognized usability principles (the “heuristics”).
There are several key elements that are missing from a large number of Web sites, and these missing elements often lead to bad user experiences and the total ineffectiveness of those sites.
November 22, 2010
If you’re going to devote yourself to a cause, and want to succeed, first you need to determine whether you’ll have the ability to endure.
uml user experience
This article looks at how User Experience can use UML modeling techniques to enhance user journeys and promote better cross‑disciplinary collaboration.
November 19, 2010
design fundamentals user experience
It’s all about People, their Activities, and the Context of those activities.
November 18, 2010
community online social
Online communities range from discussion boards to image or video sharing, or to just chatting and messaging. There are plenty of elements that are the key to the success of these online communities, and without them, many of these communities will not be as popular or as successful as they are today.
November 17, 2010
Have you heard about “content strategy”? If you work in website development, the chances are you have. But what is it exactly?
November 16, 2010
analysis concept product
If you’ve ever had an online business or product fail, you know it’s a frustrating experience. It can be a long, drawn out process that may never be fully rationalized or explained by a simple answer. Emotionally it can be draining.
sketches user experience wireframing
A staple of user experience work, a wireframe is a skeleton of a page. It shows the priority and the organization of things on the screen and how users will get to other parts of the site.
sitemap user experience
The beginning of a project is a magical time. Your vision is clear, untainted by the realites of implementation, and the possibilities of what your site can be are spread out before you like an indian buffet.
As a consumer, we seek out products, services, and practitioners that are friendly, helpful, interesting and overall pleasant to deal with. When you select individuals and organizations to interact with or do business with you are making a decision based on the totality of their behavioural characteristics and how you emotionally react to them.
November 15, 2010
sketches tips tools wireframing
Like with wireframing tools, there hasn’t been much consensus on wireframing technique. There are lots of different approaches which range from quick and dirty 30 second thumbnail sketches, to Hi-Fi wireframes using Illustrator, to creating wireframe mockups in HTML.
November 9, 2010
information architecture user experience
Many UX professionals are passionate about creating great Web sites. But what is it that makes a Web site great?
As we’re getting into the tail end of the year it’s become apparent to me that one of my themes for this year has been mentoring.
November 4, 2010
Having the right amount of characters on each line is key to the readability of your text. It shouldn’t merely be your design that dictates the width of your text, it should also be a matter of legibility.
November 3, 2010
sketches tips tools wireframing
Wireframes are an indispensable part of the website creation process. They provide a quick and easy means of communicating aspects of the site, ranging from information architecture to page layout, and they allow everyone involved to consider and, hopefully, agree upon all the fundamental aspects of the design.
Many organisations limit the success of their websites, purely because their branding guidelines do not provide enough colors for designers to utilize.
One of the greatest qualities in most creative problem solvers is a thirst for learning.