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http://webstandardssherpa.com/
6 days ago
html5 web design
Making the Transition to HTML5
HTML5 aims to be developer-friendly and backwards-compatible, with a simpler and more flexible syntax than the XHTML style you may have been writing.
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http://www.measuringusability.com/
10 days ago
design internet usability
The High Cost Of Task Failure On Websites
Purchasing, reserving, comparing and communicating—Internet behavior is largely a goal directed activity. If a website doesn’t help users accomplish their goals then it’s unlikely users will return and refer their friends.
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http://www.useit.com/
10 days ago
design mobile strategy
Mobile Sites vs. Apps: The Coming Strategy Shift
Mobile apps currently have better usability than mobile sites, but forthcoming changes will eventually make a mobile site the superior strategy.
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http://24ways.org/
28 days ago
craft design vision
Crafting the Front-end
Much has been spoken and written recently about the virtues of craftsmanship in the context of web design and development. It seems that we as fabricators of the web are finally tiring of seeking out parallels between ourselves and architects, and are turning instead to the fabled specialist artisans.
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http://shortboredsurfer.com/
31 days ago
navigation user experience ux
Mountain biking, misdirection and peanut butter sandwiches
Recently I took part in a 30 mile mountain bike ride. It was quite a challenge and on reflection made me think about not only my cycling ability but also user experience design… naturally!…
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http://24ways.org/
33 days ago
design fluid layout grid
There’s No Formula for Great Designs
Sometimes we’ll make decisions to improve function, other times because they make a design ‘feel’ right. You’ll know when you’ve made a right decision. You’ll feel it.
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http://goodexperience.com/
35 days ago
analysis design empathy
Quiz: are you good at customer experience work?
The skills of empathy, analysis, and synthesis are essential in solving customer experience problems
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http://www.alistapart.com/
41 days ago
ideas state of the web thoughts
What I Learned About the Web in 2011
Some words from the design leaders about 2011.
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http://blinkux.com/
42 days ago
clients user experience
Client UX: Think about your client’s in-box
What is their user experience like when they get our emails, meeting invites, invoices and deliverables?
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http://baymard.com/
42 days ago
expectation improvement user experience
13 Ways to Make Your Website Seem More Trustworthy
A typical new visitor to your website will determine whether to stay or leave within the first 15 seconds. Since the web got infinite alternatives to your site, it’s crucial that you immediately instill a sense of trust.
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http://uxmag.com/
49 days ago
confidece user experience
5 Practices for Securing User Confidence
Security is not the concern of someone else, it’s the concern of everyone. Every feature needs to be designed with safety in mind. Empathize with your users, who may be savvy or may be accident-prone. Also take a walk in the shoes of a hacker.
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http://www.fastcodesign.com/
57 days ago
concept design user interface
12 of the Year’s Best Ideas in Interface Design
User interfaces, when done well, are the unsung hero of product design. They’re the difference between a printer whose buttons you can figure out without even reading the instructions and one you want to throw across the room.
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http://www.pictage.com/
64 days ago
design tweaks user experience
6 Steps to Better UX Design
Everything you do, wear, drive, eat, and so forth are expressions of your character. If it is you that makes you unique, then let’s talk about the storefront that’s open 24/7 — your website — and see how it’s applicable to other designs as well.
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http://ui-patterns.com/
65 days ago
design features innovation optimization
Optimization vs innovation
You might have tried it before: as you incrementally tweak your web application with small changes, you can’t seem to convert your users any better. It seems as if you’ve hit a dead end. A large number of A/B tests and multivariate testing seem to have found the best working solution. Is the essence of my application just not good enough to convert better?
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http://blog.radvision.com/
66 days ago
design software user experiece
User Experience Beats Everything Else (Including Software)
So whenever I’m asked why we are focusing on hardware-based client frameworks, although we are a software company, I always tell people “because we don’t focus on software, we focus on user experience. And if hardware beats software any day of the week, user experience beats everything else (including software).
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http://dmix.ca/
66 days ago
customer experience design optimization
Figuring Out What Motivated Your Customers to Buy
Traditional marketing advice tells you to focus on benefits not features. I would go one further and figure out exactly what psychological motivators drove your customers to want your product, and focus your product/marketing on satisfying that.
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http://empathylab.blogspot.com/
66 days ago
design storytelling user experience
The Importance of Storytelling to UX Design
As web sites and web applications become increasingly modular in their construction, Designers run the risk of creating applications that consist of an endless, near random, stack of modules. This situation is common to many ecommerce experiences.
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http://inspirationfeed.com/
69 days ago
conversion e-commerce optimization
Reducing Abandoned Shopping Carts
Great web design requires more than color and composition. It demands more than content optimization for search engines. No matter how wonderful our design looks, or how many people find us through Google, if our visitors don’t convert as intended we have failed as designers. In this article, we will discuss one of the most challenging website design problems: reducing abandoned shopping carts.
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http://www.ryandc.co.uk/
69 days ago
design user interface visual feedback
Feedback in Interface Design
Visual feedback is extremely important in User Interface Design. It tells the user what’s happening, or what’s going to happen next, and without it the user is left guessing or frustrated. In reality buttons, controls and objects react to our interaction, so this is how people expect things to work.
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http://www.actionforblindpeople.org.uk/
69 days ago
accessibility design usability
Why good design matters to this blind geek
Accessibility has always been an essential element of how a well crafted website functions, but it is not and should never be considered in isolation. If accessibility ignores design, the design will fail to achieve its purpose. If design ignores accessibility and more so usability, the design will fail to achieve its purpose.
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http://24ways.org/
69 days ago
concept design user experience
Design the Invisible to Tell Better Stories on the Web
For design to be meaningful we need to tell stories. We need to design the invisible, the cues, the messages and the extra detail hidden beneath the aesthetics. It’s all about the story.
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http://www.netmagazine.com/
78 days ago
design interaction user experience
10 steps to an engaging interactive user experience
For people who aren’t well versed in the digital space, I often compare the work that I do as a UX designer to an architect. Like the architect who builds your home, my UX team builds a comprehensive blueprint, which outlines every single detail of the site’s features and functionality.
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www.ibm.com/developerworks/rational/
79 days ago
design requirements user experience
Saving the task from the tool: Techniques for user experience requirements analysis
Put simply, most applications are developed to help users solve complex problems. The problem is complex enough; your application should not be a problem in itself.
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http://blog.kissmetrics.com/
80 days ago
a/b testing optimization user experience
A Beginner’s Guide To A/B Testing: Exceptional Web Copy
The key to a successful A/B test is consistency and control. You want your data to be as accurate as possible, and that requires careful planning and execution. By following the best practices above, you’ll have a successful A/B test with sound results on which you can base important decisions.
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http://tripleodeon.com/
83 days ago
mobile resolution screen
First, Understand Your Screen
As web developers, we will often need to know the screen size of the device we are displaying content on. Perhaps on the server, perhaps on the client, perhaps to be used as a clause in a media query.
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http://www.measuringusability.com/
87 days ago
team user experience ux
The Growth of UX Organizations
…What’s interesting is that across all company sizes the median number of UX professionals has increased between 20% and 30% over the last two years.
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http://www.boxesandarrows.com/
91 days ago
complexity design user experience
Complexity and User Experience
The best products don’t focus on features, they focus on clarity. Problems should be fixed through simple solutions, something you don’t have to configure, maintain, control. The perfect solution needs to be so simple and transparent you forget it’s even there.
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http://www.uie.com/
93 days ago
prototyping sketching tools wireframes
Prototyping: Picking the Right Tool
As I expected, the usual suspects like paper, PowerPoint, Flash, and HTML showed up on the most common tools list. Also, not surprising is that participants used more than one tool. For instance, they might use a combination of paper for sketching and then go into Photoshop and finally HTML…
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http://richoakley.com/
93 days ago
design user experience
A Crash Course in UX
User experience is comprised of a) content strategy, b) interaction design and c) visual design, all ruled by a process of user research…
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http://shortboredsurfer.com/
155 days ago
Making a mobile usability testing sled the MacGyver way
…Unobtrusive for the person using it – this isn’t easy by any means but I wanted to try and stay out of the way as much as possible, meaning the sled and camera had to be small, lightweight (light enough to hold in one hand) and have minimal impact on the participants field of vision…